﻿using WorseGame.Common.Cores.Custom.Enums;

namespace WorseGame.Common.Cores.Custom.Structs
{
    public readonly struct CatchData(int fishDifficulty, FishMovementType movementType)
    {   
        public readonly int fishDifficulty = fishDifficulty;
        public readonly FishMovementType movementType = movementType;
        public static CatchData CreateDefaultCatchData() => new(15, FishMovementType.Mixed);
    }
}